Archetype
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An archetype determines a player character's power selections, and proficiency with different types of powers. The primary and secondary descriptions — Control
, Defense
, Melee
, etc. — are historical, but still indicate playstyle and overlap between archetypes.
Archetype | Primary | Secondary |
---|---|---|
Blaster | Ranged | Support |
Controller | Control | Buff/Debuff |
Defender | Buff/Debuff | Ranged |
Scrapper | Melee | Defense |
Tanker | Defense | Melee |
Peacebringer | Offensive | Defensive |
Warshade | Offensive | Defensive |
Sentinel | Ranged | Defense |
Brute | Melee | Defense |
Stalker | Melee | Defense |
Mastermind | Summon | Buff/Debuff |
Dominator | Control | Assault |
Corruptor | Ranged | Buff/Debuff |
Arachnos Widow | Training | Teamwork |
Arachnos Soldier | Soldiers | Gadgets |