Archetype
Jump to navigation
Jump to search
An archetype determines a player character's power selections, and proficiency with different types of powers. The primary and secondary descriptions — Control
, Defense
, Melee
, etc. — are historical, but still indicate playstyle and overlap between archetypes.
| Archetype | Primary | Secondary |
|---|---|---|
| Blaster | Ranged | Support |
| Controller | Control | Buff/Debuff |
| Defender | Buff/Debuff | Ranged |
| Scrapper | Melee | Defense |
| Tanker | Defense | Melee |
| Peacebringer | Offensive | Defensive |
| Warshade | Offensive | Defensive |
| Sentinel | Ranged | Defense |
| Brute | Melee | Defense |
| Stalker | Melee | Defense |
| Mastermind | Summon | Buff/Debuff |
| Dominator | Control | Assault |
| Corruptor | Ranged | Buff/Debuff |
| Arachnos Widow | Training | Teamwork |
| Arachnos Soldier | Soldiers | Gadgets |