Mastermind
Mastermind is a support/pets archetype. Masterminds have multiple powers to summon and improve pets, as well as buffs, debuffs, and various other support powers.
Primary power sets[edit | edit source]
A mastermind must choose a primary power set during character creation. The set choices are unique to masterminds, though the powers within the sets may duplicate other archetypes.
Set | Powers |
---|---|
Beast Mastery | |
Demon Summoning | |
Mercenaries | |
Necromancy | |
Ninjas | |
Robotics | |
Thugs |
Secondary power sets[edit | edit source]
A mastermind must choose a secondary power set during character creation. The set choices are the same as controller secondaries (except Dark Miasma instead of Darkness Affinity), defender primaries, and corruptor secondaries, though the powers within the sets may vary.
Set | Powers |
---|---|
Cold Domination | |
Dark Miasma | |
Electrical Affinity | |
Empathy | |
Force Field | |
Kinetics | |
Nature Affinity | |
Pain Domination | |
Poison | |
Radiation Emission | |
Sonic Resonance | |
Storm Summoning | |
Thermal Radiation | |
Time Manipulation | |
Traps | |
Trick Arrow |
Epic power sets[edit | edit source]
A mastermind may choose an epic power set when training to level 35, 38, 41, 44, 47, or 49. The set choices are unique to masterminds, though the powers within the sets may duplicate other archetypes.
Set | Powers |
---|---|
Soul Mastery | |
Mace Mastery | |
Leviathan Mastery | |
Mu Mastery | |
Chill Mastery | |
Charge Mastery | |
Heat Mastery | |
Field Mastery |