Mastermind

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Mastermind is a support/pets archetype. Masterminds have multiple powers to summon and improve pets, as well as buffs, debuffs, and various other support powers.

Primary power sets[edit | edit source]

A mastermind must choose a primary power set during character creation. The set choices are unique to masterminds, though the powers within the sets may duplicate other archetypes.

Mastermind primary powers
Set Powers
Beast Mastery
Demon Summoning
Mercenaries
Necromancy
Ninjas
Robotics
Thugs
  1. Pistols
  2. Call Thugs
  3. Dual Wield
  4. Equip Thugs
  5. Empty Clips
  6. Call Enforcer
  7. Gang War
  8. Call Bruiser
  9. Upgrade Equipment

Secondary power sets[edit | edit source]

A mastermind must choose a secondary power set during character creation. The set choices are the same as controller secondaries (except Dark Miasma instead of Darkness Affinity), defender primaries, and corruptor secondaries, though the powers within the sets may vary.

Mastermind secondary powers
Set Powers
Cold Domination
  1. Infrigidate
  2. Ice Shield
  3. Snow Storm (Cold Domination)
  4. Glacial Shield
  5. Frostwork
  6. Arctic Fog
  7. Benumb
  8. Sleet
  9. Heat Loss
Dark Miasma
  1. Twilight Grasp
  2. Tar Patch
  3. Darkest Night
  4. Howling Twilight
  5. Shadow Fall
  6. Fearsome Stare
  7. Petrifying Gaze
  8. Black Hole
  9. Dark Servant
Electrical Affinity
  1. Shock
  2. Rejuvenating Circuit
  3. Discharge
  4. Energizing Circuit
  5. Faraday Cage
  6. Empowering Circuit
  7. Defibrillate
  8. Insulating Circuit
  9. Amp Up
Empathy
  1. Healing Aura
  2. Heal Other
  3. Absorb Pain
  4. Resurrect
  5. Clear Mind
  6. Fortitude
  7. Recovery Aura
  8. Regeneration Aura
  9. Adrenalin Boost
Force Field
  1. Force Bolt
  2. Deflection Shield
  3. Insulation Shield
  4. Detention Field
  5. Personal Force Field
  6. Dispersion Bubble
  7. Repulsion Field
  8. Repulsion Bomb
  9. Force Bubble
Kinetics
  1. Transfusion
  2. Siphon Power
  3. Repel
  4. Siphon Speed
  5. Increase Density
  6. Speed Boost
  7. Inertial Reduction
  8. Transference
  9. Fulcrum Shift
Nature Affinity
  1. Corrosive Enzymes
  2. Regrowth
  3. Wild Growth
  4. Spore Cloud
  5. Lifegiving Spores
  6. Wild Bastion
  7. Rebirth
  8. Entangling Aura
  9. Overgrowth
Pain Domination
  1. Nullify Pain
  2. Soothe
  3. Share Pain
  4. Conduit of Pain
  5. Enforced Morale
  6. Suppress Pain
  7. World of Pain
  8. Anguishing Cry
  9. Painbringer
Poison
  1. Alkaloid
  2. Envenom
  3. Weaken
  4. Neurotoxic Breath
  5. Elixir of Life
  6. Antidote
  7. Paralytic Poison
  8. Poison Trap
  9. Noxious Gas
Radiation Emission
  1. Radiant Aura
  2. Radiation Infection
  3. Accelerate Metabolism
  4. Enervating Field
  5. Mutation
  6. Lingering Radiation
  7. Choking Cloud
  8. Fallout
  9. EM Pulse
Sonic Resonance
  1. Sonic Siphon
  2. Sonic Barrier
  3. Sonic Haven
  4. Sonic Cage
  5. Disruption Field
  6. Sonic Dispersion
  7. Sonic Repulsion
  8. Clarity
  9. Liquefy
Storm Summoning
  1. Gale
  2. O2 Boost
  3. Snow Storm
  4. Steamy Mist
  5. Freezing Rain
  6. Hurricane
  7. Thunder Clap
  8. Tornado
  9. Lightning Storm
Thermal Radiation
  1. Warmth
  2. Fire Shield
  3. Cauterize
  4. Plasma Shield
  5. Power of the Phoenix
  6. Thaw
  7. Forge
  8. Heat Exhaustion
  9. Melt Armor
Time Manipulation
  1. Time Crawl
  2. Temporal Mending
  3. Time's Juncture
  4. Temporal Selection
  5. Distortion Field
  6. Time Stop
  7. Farsight
  8. Slowed Response
  9. Chrono Shift
Traps
  1. Web Grenade
  2. Caltrops
  3. Triage Beacon
  4. Acid Mortar
  5. Force Field Generator
  6. Poison Trap
  7. Seeker Drones
  8. Trip Mine
  9. Detonator
Trick Arrow
  1. Entangling Arrow
  2. Flash Arrow
  3. Glue Arrow
  4. Ice Arrow
  5. Poison Gas Arrow
  6. Acid Arrow
  7. Disruption Arrow
  8. Oil Slick Arrow
  9. EMP Arrow

Epic power sets[edit | edit source]

A mastermind may choose an epic power set when training to level 35, 38, 41, 44, 47, or 49. The set choices are unique to masterminds, though the powers within the sets may duplicate other archetypes.

Mastermind epic powers
Set Powers
Soul Mastery
  1. Night Fall
  2. Dark Embrace
  3. Soul Tentacles
  4. Oppressive Gloom
  5. Soul Storm
Mace Mastery
  1. Web Envelope
  2. Scorpion Shield
  3. Mace Beam Volley
  4. Power Boost
  5. Web Cocoon
Leviathan Mastery
  1. School of Sharks
  2. Bile Spray
  3. Knockout Blow
  4. Shark Skin
  5. Spirit Shark Jaws
Mu Mastery
  1. Static Discharge
  2. Charged Armor
  3. Electrifying Fences
  4. Thunder Strike
  5. Electric Shackles
Chill Mastery
  1. Ice Blast
  2. Flash Freeze
  3. Hoarfrost
  4. Frozen Armor
  5. Hibernate
Charge Mastery
  1. Static Discharge
  2. Electric Shackles
  3. Thunder Strike
  4. Surge of Power
  5. ESD
Heat Mastery
  1. Bonfire
  2. Fire Blast
  3. Fire Ball
  4. Char
  5. Rise of the Phoenix
Field Mastery
  1. Temp Invulnerability
  2. Power Blast
  3. Energy Torrent
  4. Explosive Blast
  5. Force of Nature