Tanker

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Tanker is a tank/melee damage archetype. Tankers have strong defense powers, and melee attacks with enlarged areas of effect.

Primary power sets[edit | edit source]

A tanker must choose a primary power set during character creation. The set choices are the same as scrapper secondaries (except Energy Aura, Ninjitsu, and Regeneration), brute secondaries (except Energy Aura and Regeneration), sentinel secondaries (except Shield Defense and Stone Armor instead of Energy Aura, Ninjitsu, and Regeneration), and stalker secondaries (except Energy Aura, Ninjitsu, and Regeneration), though the powers within the sets may vary.

Tanker primary powers
Set Powers
Bio Armor
  1. Hardened Carapace
  2. Inexhaustible
  3. Environmental Modification
  4. Adaptation
  5. Ablative Carapace
  6. Evolving Armor
  7. DNA Siphon
  8. Genetic Contamination
  9. Parasitic Aura
Dark Armor
  1. Death Shroud
  2. Dark Embrace
  3. Murky Cloud
  4. Obsidian Shield
  5. Dark Regeneration
  6. Cloak of Darkness
  7. Cloak of Fear
  8. Oppressive Gloom
  9. Soul Transfer
Electric Armor
  1. Charged Armor
  2. Lightning Field
  3. Conductive Shield
  4. Static Shield
  5. Grounded
  6. Energize
  7. Lightning Reflexes
  8. Power Sink
  9. Power Surge
Fiery Aura
  1. Blazing Aura
  2. Fire Shield
  3. Healing Flames
  4. Temperature Protection
  5. Consume
  6. Plasma Shield
  7. Burn
  8. Fiery Embrace
  9. Rise of the Phoenix
Ice Armor
  1. Frozen Armor
  2. Hoarfrost
  3. Chilling Embrace
  4. Wet Ice
  5. Permafrost
  6. Icicles
  7. Glacial Armor
  8. Energy Absorption
  9. Hibernate
Invulnerability
  1. Resist Physical Damage
  2. Temp Invulnerability
  3. Dull Pain
  4. Resist Elements
  5. Unyielding
  6. Resist Energies
  7. Invincibility
  8. Tough Hide
  9. Unstoppable
Radiation Armor
  1. Alpha Barrier
  2. Gamma Boost
  3. Proton Armor
  4. Fallout Shelter
  5. Radiation Therapy
  6. Beta Decay
  7. Particle Shielding
  8. Ground Zero
  9. Meltdown
Shield Defense
  1. Deflection
  2. Battle Agility
  3. True Grit
  4. Active Defense
  5. Against All Odds
  6. Phalanx Fighting
  7. Grant Cover
  8. Shield Charge
  9. One with the Shield
Stone Armor
  1. Rock Armor
  2. Stone Skin
  3. Earth's Embrace
  4. Mud Pots
  5. Rooted
  6. Brimstone Armor
  7. Crystal Armor
  8. Minerals
  9. Granite Armor
Super Reflexes
  1. Focused Fighting
  2. Focused Senses
  3. Agile
  4. Practiced Brawler
  5. Dodge
  6. Evasion
  7. Lucky
  8. Quickness
  9. Elude
Willpower
  1. High Pain Tolerance
  2. Mind Over Body
  3. Fast Healing
  4. Indomitable Will
  5. Rise to the Challenge
  6. Quick Recovery
  7. Heightened Senses
  8. Resurgence
  9. Strength of Will

Secondary power sets[edit | edit source]

A tanker must choose a secondary power set during character creation. The set choices are the same as scrapper primaries (with the addition of Super Strength), brute primaries, and stalker primaries (except Battle Axe, Katana, Super Strength, Titan Weapons, and War Mace instead of Ninja Blade), though the powers within the sets may vary.

Tanker secondary powers
Set Powers
Battle Axe
  1. Beheader
  2. Chop
  3. Gash
  4. Taunt
  5. Build Up
  6. Whirling Axe
  7. Swoop
  8. Cleave
  9. Pendulum
Broad Sword
  1. Hack
  2. Slash
  3. Slice
  4. Taunt
  5. Parry
  6. Build Up
  7. Whirling Sword
  8. Disembowel
  9. Head Splitter
Claws
  1. Swipe
  2. Strike
  3. Slash
  4. Taunt
  5. Spin
  6. Follow Up
  7. Focus
  8. Eviscerate
  9. Shockwave
Dark Melee
  1. Shadow Punch
  2. Smite
  3. Shadow Maul
  4. Taunt
  5. Siphon Life
  6. Touch of Fear
  7. Soul Drain
  8. Dark Consumption
  9. Midnight Grasp
Dual Blades
  1. Nimble Slash
  2. Power Slice
  3. Ablating Strike
  4. Taunt
  5. Typhoon's Edge
  6. Blinding Feint
  7. Vengeful Slice
  8. Sweeping Strike
  9. One Thousand Cuts
Electrical Melee
  1. Charged Brawl
  2. Havoc Punch
  3. Jacobs Ladder
  4. Taunt
  5. Thunder Strike
  6. Build Up
  7. Chain Induction
  8. Lightning Clap
  9. Lightning Rod
Energy Melee
  1. Barrage
  2. Energy Punch
  3. Bone Smasher
  4. Taunt
  5. Whirling Hands
  6. Total Focus
  7. Build Up
  8. Power Crash
  9. Energy Transfer
Fiery Melee
  1. Scorch
  2. Fire Sword
  3. Combustion
  4. Taunt
  5. Breath of Fire
  6. Build Up
  7. Fire Sword Circle
  8. Incinerate
  9. Greater Fire Sword
Ice Melee
  1. Frozen Fists
  2. Ice Sword
  3. Frost
  4. Taunt
  5. Build Up
  6. Ice Patch
  7. Freezing Touch
  8. Greater Ice Sword
  9. Frozen Aura
Katana
  1. Sting of the Wasp
  2. Gambler's Cut
  3. Flashing Steel
  4. Dragon's Roar
  5. Divine Avalanche
  6. Build Up
  7. The Lotus Drops
  8. Soaring Dragon
  9. Golden Dragonfly
Kinetic Melee
  1. Quick Strike
  2. Body Blow
  3. Smashing Blow
  4. Taunt
  5. Repulsing Torrent
  6. Power Siphon
  7. Burst
  8. Focused Burst
  9. Concentrated Strike
Martial Arts
  1. Thunder Kick
  2. Storm Kick
  3. Cobra Strike
  4. Warrior's Provocation
  5. Crane Kick
  6. Dragon's Tail
  7. Focus Chi
  8. Crippling Axe Kick
  9. Eagles Claw
Psionic Melee
  1. Mental Strike
  2. Psi Blade
  3. Telekinetic Blow
  4. Taunt
  5. Psi Blade Sweep
  6. Concentration
  7. Boggle
  8. Greater Psi Blade
  9. Mass Levitate
Radiation Melee
  1. Contaminated Strike
  2. Radioactive Smash
  3. Proton Sweep
  4. Taunt
  5. Radiation Siphon
  6. Fusion
  7. Irradiated Ground
  8. Devastating Blow
  9. Atom Smasher
Savage Melee
  1. Savage Strike
  2. Maiming Slash
  3. Shred
  4. Taunt
  5. Vicious Slash
  6. Blood Thirst
  7. Rending Flurry
  8. Hemorrhage
  9. Savage Leap
Spines
  1. Barb Swipe
  2. Lunge
  3. Spine Burst
  4. Taunt
  5. Ripper
  6. Build Up
  7. Impale
  8. Quills
  9. Throw Spines
Staff Fighting
  1. Mercurial Blow
  2. Precise Strike
  3. Guarded Spin
  4. Taunt
  5. Eye of the Storm
  6. Staff Mastery
  7. Serpent's Reach
  8. Innocuous Strikes
  9. Sky Splitter
Stone Melee
  1. Stone Fist
  2. Stone Mallet
  3. Heavy Mallet
  4. Taunt
  5. Build Up
  6. Fault
  7. Tremor
  8. Hurl Boulder
  9. Seismic Smash
Street Justice
  1. Initial Strike
  2. Heavy Blow
  3. Sweeping Cross
  4. Taunt
  5. Combat Readiness
  6. Rib Cracker
  7. Spinning Strike
  8. Shin Breaker
  9. Crushing Uppercut
Super Strength
  1. Jab
  2. Punch
  3. Haymaker
  4. Taunt
  5. Hand Clap
  6. Knockout Blow
  7. Rage
  8. Hurl
  9. Foot Stomp
Titan Weapons
  1. Defensive Sweep
  2. Crushing Blow
  3. Titan Sweep
  4. Taunt
  5. Follow Through
  6. Build Momentum
  7. Rend Armor
  8. Whirling Slash
  9. Arc of Destruction
War Mace
  1. Bash
  2. Pulverize
  3. Jawbreaker
  4. Taunt
  5. Build Up
  6. Whirling Mace
  7. Clobber
  8. Shatter
  9. Crowd Control

Epic power sets[edit | edit source]

A tanker may choose an epic power set when training to level 35, 38, 41, 44, 47, or 49. The set choices are the same as brute epic sets, though the powers within the sets may vary.

Tanker epic powers
Set Powers
Energy Mastery
  1. Conserve Power
  2. Focused Accuracy
  3. Laser Beam Eyes
  4. Physical Perfection
  5. Energy Torrent
Pyre Mastery
  1. Ring of Fire
  2. Char
  3. Fire Blast
  4. Melt Armor
  5. Fire Ball
Arctic Mastery
  1. Chilblain
  2. Block of Ice
  3. Ice Blast
  4. Shiver
  5. Ice Storm
Earth Mastery
  1. Stone Prison
  2. Salt Crystals
  3. Fossilize
  4. Quicksand
  5. Stalagmites
Soul Mastery
  1. Gloom
  2. Soul Tentacles
  3. Dark Obliteration
  4. Darkest Night
  5. Summon Widow
Mace Mastery
  1. Mace Blast
  2. Web Envelope
  3. Disruptor Blast
  4. Focused Accuracy
  5. Summon Blaster
Leviathan Mastery
  1. Spirit Shark
  2. School of Sharks
  3. Bile Spray
  4. Arctic Breath
  5. Summon Guardian
Mu Mastery
  1. Mu Lightning
  2. Electrifying Fences
  3. Ball Lightning
  4. Static Discharge
  5. Summon Striker